![]() Can we expect a "full sim" damage model? Is the damage modeling different (dynamic) on cars now? Burst tires would be great (a nice Toca3 feature).Ītmospherics-will we see Weather and Day/Night cycles? ![]() Open Custom Lobbies-it is GREAT that they are back are there any changes from FM2?ĭamage-"sim" damage was still not very sim. What's their thought process of what to do & what to leave out? Upload still photos to Flickr is another (don't forget SkyDrive for both videos & photos). Less nerdy: Will they do more direct integration with social media? Mainly I'm thinking of how Dirt3 can upload replays directly to YouTube, compared to FM3 where there's a much more complicated process of uploading to & then downloading back to your PC & then upload back to your sharing site of choice. In other interviews, they've mentioned all new physics, tires, & lighting engines - lets dig deep on that stuff. Did the work/research discussed there make it into FM4? See the parts about aerodynamics, tires, & particle physics. I remember this 2007 Channel 9 interview on the subject (mostly about car sims) which was really cool. I'd like to see some discussion of modeling physics in the game. If we were able to get an interview with Turn 10, what sort of stuff would you like to know about?
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